![]() ![]() End your turn.īegin your fourth turn with upgrading the main structure in Longship Graveyard and picking a new technology - Corpulent Sails will increase the range of your army even further. Once again, train two units of Marauder Spearmen and one unit of Marauders. For now, you can't build anything in the conquered settlement, so the only thing you have left to do in this turn is to recruit new units. ![]() After the battle, your general will gain a skill point, use it to buy the Route Marcher skill, which will increase the range of movement of your army on the map. ![]() After you take the settlement, pick the occupy option. Your army will have an overwelming advantage, but you can lead the battle personally to familiarize yourself with the basic Norsca units. As your units cannot reach it this turn, you can end it for now.Īt the beginning of third turn, attack Longship Graveyard. In your second turn, you can attack the settlement east of you - Longship Graveyard. For now refrain from attacking your enemy, and focus on training two units of Marauder Spearmen and one unit of Marauders. Begin with researching Sea Marauder's Tools, which will increase the discipline of your units. Now, open the technology panel (8 key), where you'll see that in this faction research is divided between three tech trees. Your first enemy, however, is the Skaeling clan.īegin you first turn with upgrading Sparring Fields to Raider' Camp - while the second level of this structure provides you no particular benefits, the third level will enable you to recruit Marauder Champions. You'll begin with a small army and a settlement - Icedrake Fjord, and the only thing between you and the lands of the Empire is the gulf. I figure it's worth it to get him access to my Dark Authority buffs, but if you don't want to go all out on one god you can have followers dedicated to others or plain Chaos Undivided if you like.You'll have to gather your warriors before you move to pillage southern lands.Īs you begin the game, you'll be informed of the unique mechanics of the Norsca faction. Winning a battle with two units of Chaos Knights in my army gives my hero vanguard deployment, and once he reaches rank five I can dedicate him to Khorne, though that means lowering his level. ![]() Regular lords and heroes in the Champions of Chaos roster are rewarded through Paths to Glory, conditions that give stat boosts or abilities when met. These artifacts are worth having to take on a couple of enemies at once. Like all legendary lords, Valkia the Bloody earns unique magic items, including a shield wrapped in the face of a daemon of Slaanesh, via quests ordained as she levels up. The reason I need that breather in Praag is due to fighting a relatively tricky quest battle. Which is nice.) With tribute flowing in from my vassals and no need for settlements to recruit from, I'm free to go on a razing spree-pausing only to take Praag while I recuperate, though now I've got a second army to continue the rampage as I heal up. (The illustrations for these post-battle options, absent in Warhammer 3 at launch, have returned. After field battles I get to choose whether to sacrifice the prisoners for souls, and after settlement battles the option to raze them notes it'll give more souls too. The mortals of Kislev provide a solid harvest of souls. ![]()
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